Knights of the Lunch Table Forums

Video Games => KotLT Game => Topic started by: Hermit Solmu on August 01, 2007, 04:24:01 pm



Title: Random Ideas for Game
Post by: Hermit Solmu on August 01, 2007, 04:24:01 pm
Just throw up anything you think of. Even if it seems stupid, post it. We can build off of stuff.

Right now, this is the basic outline of the game

-Over the shoulder camera
-RPG style character improvements
-In early stages of the game, it'll just be us, but hopefully we can turn into leaders of armies and others can be like infantry
-Combat system consists of the num pad, and it'll be pretty difficult to use. As in, it is a simple system, but it is build so the faster your right hand can hit numbers, the better you will be
-Various weapons
-Cool skills
-3d models made with Blender3d, compiled with the Ogre game engine

I'm forgetting a lot. I'll make a good one later, this is just a freeflow thread. Please contribute.


Title: Re: Random Ideas for Game
Post by: Level_9_Chao on August 02, 2007, 07:45:45 pm
Could we have unique special moves, somehow? Like, I throw chaos at people, Freech does some sort of immense fire thing (think Mario's final smash), etc.


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on August 03, 2007, 08:03:27 pm
Yeah, everyone is gonna have skills specific to their tastes/personality.

You have Rocket Boots and extremely extravagant firearms. ASIAN can use unnecessarily large swords and turn parts of his body into an animalistic trait, like a giant gorilla arm for added strength. Also he can be invisible.


Title: Re: Random Ideas for Game
Post by: Petroid on August 04, 2007, 12:58:23 pm
You could make a place where you can get random emo haircuts...


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on August 04, 2007, 02:09:23 pm
If we're using interchangeable armor, how about dyes for the armor. That way everyone can be a bit more unique. (Base color, then back color; up to two colors per piece of armor). I just really like added customization.


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on August 04, 2007, 08:06:43 pm
If we're using interchangeable armor, how about dyes for the armor. That way everyone can be a bit more unique. (Base color, then back color; up to two colors per piece of armor). I just really like added customization.
Yeah, that's a good idea. I'm pretty sure texture hue alteration is within my grasp, and I could probably figure a way to do base/secondary coloring with vertex groups.


Title: Re: Random Ideas for Game
Post by: ArkofCovenant on August 09, 2007, 04:54:01 pm
Sniper rifles.
there must be sniper rifles
or I will sue.


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on August 09, 2007, 09:20:29 pm
Sniper rifles.
there must be sniper rifles
or I will sue.
Yeah, there will definitely be guns.

I'm hoping that we can have a gun-modding system, in which you can throw scopes/silencers/bayonets on guns. That would own, and I'm sure Blaze would be up to it. He does love his customization.

Also, if you guys see me make any out-there comment like this one, trust me, I know how far away that stage is. This thread is for ideas that are definite 'in the future' things as well as basic design. :D


Title: Re: Random Ideas for Game
Post by: Petroid on August 10, 2007, 09:00:27 pm
So is there going to be a story line or just free for all killing?


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on August 11, 2007, 06:23:25 am
So is there going to be a story line or just free for all killing?
There's a story line like Flyff has a story line.

It's there, but the main point of the game is to have fun killing/ doing what you want.


Title: Re: Random Ideas for Game
Post by: ArkofCovenant on August 11, 2007, 10:32:04 am
There are gonna be Computer controlled enemies right? who is gonna design those?


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on August 11, 2007, 02:36:52 pm
There are gonna be Computer controlled enemies right? who is gonna design those?
I'm modeling, Blaze is scripting.


Title: Re: Random Ideas for Game
Post by: ArkofCovenant on August 11, 2007, 06:09:33 pm
a modeler and a scripter both need a concept to start off with.

maybe me = concept artist?

PLEEEEEZE!!!!


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on August 11, 2007, 09:52:16 pm
a modeler and a scripter both need a concept to start off with.

maybe me = concept artist?

PLEEEEEZE!!!!
No.

For one, scripters don't need concept art. For two, me and Blaze have been working together and thinking up ideas for six years. For three, I don't trust or acknowledge you to be reliable.

Blaze might say different, but I say definitely no.


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on August 12, 2007, 07:25:13 pm
No to Ark.

Here's an idea I came up with regarding a class system:

Of course, there are different levels of jobs and classes, and of course the basic starting classes. But what about if you wanted to be more than one thing?
I know this class was used in another game (Most things I come up with get used), but I was thinking of a Blade Mage. No, it isn't JUST a Mage that uses swords, but a class of mage that not only uses swords instead of wands, staffs, and clubs, but actually use Blade Magic. Some spells might include raising a Giant Sword out of the ground, being able to wield multiple swords, not just dual, but actually have a few float at your side (one skill I'll walk you through Sol: Blade Phoenix)

That's the kind of class I want my character centered around.
Other classes I can up with were:
Pyromancer
Hydromancer
Aeromancer
Electromancer
Gaiamancer
Tundramancer
(all above are specialized mages of the respective elements)

Ranger
Sniper
Gunner
Infiltrator
Assassin
Grenadier
(More of the ranging classes. Of course, they can still be archers, but you said you were adding guns)

Berserker
Fury
Drifter
<pole-arm user, name is still pending>
Brigand
<another form of assassin, also the name is still pending>
(The melee classes of course)

The ones with <> around them still need names, but those are just some ideas I have so far.


Title: Re: Random Ideas for Game
Post by: ArkofCovenant on August 13, 2007, 09:46:50 am
whats the big deal? why cant I just be like a person that just says "hey, we need an enemy thats like a spider that shoots venom" or "we should have an enemy that can become invisible". instead of just coming up with random ideas I would focus my thinking on enemies. is that so much of a problem?

anyway I think there are a couple classes missing.....

NINJA and PIRATE. then we shall REALLY see who is better lol
and your other form of assassing could be "Spec Ops". that would be cool. hed be kinda like a ninja but not as FREAKIN AWESOME and he would have more modern weapons and tactics.


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on August 13, 2007, 11:55:41 am
The reason I didn't suggest those are because I'm bias. I'd code the ninja to have an anti-pirate technique.

Just saying...


Title: Re: Random Ideas for Game
Post by: Petroid on August 14, 2007, 05:52:04 pm
No to Ark.

Here's an idea I came up with regarding a class system:

Of course, there are different levels of jobs and classes, and of course the basic starting classes. But what about if you wanted to be more than one thing?
I know this class was used in another game (Most things I come up with get used), but I was thinking of a Blade Mage. No, it isn't JUST a Mage that uses swords, but a class of mage that not only uses swords instead of wands, staffs, and clubs, but actually use Blade Magic. Some spells might include raising a Giant Sword out of the ground, being able to wield multiple swords, not just dual, but actually have a few float at your side (one skill I'll walk you through Sol: Blade Phoenix)

No Nick, you can't make a class that is oviously better that the other classes.

SOLMU: Learn your BBC fat kid.






Title: Re: Random Ideas for Game
Post by: Hermit Solmu on August 14, 2007, 06:35:31 pm
No to Ark.

Here's an idea I came up with regarding a class system:

Of course, there are different levels of jobs and classes, and of course the basic starting classes. But what about if you wanted to be more than one thing?
I know this class was used in another game (Most things I come up with get used), but I was thinking of a Blade Mage. No, it isn't JUST a Mage that uses swords, but a class of mage that not only uses swords instead of wands, staffs, and clubs, but actually use Blade Magic. Some spells might include raising a Giant Sword out of the ground, being able to wield multiple swords, not just dual, but actually have a few float at your side (one skill I'll walk you through Sol: Blade Phoenix)

No Nick, you can't make a class that is oviously better that the other classes.

SOLMU: Learn your BBC fat kid.






Actually, that's a good idea. It takes the concept of second jobs in GW to a whole new level.

I lieks it.


Title: Re: Random Ideas for Game
Post by: Petroid on August 15, 2007, 10:22:10 pm
Jew bag...


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on August 16, 2007, 08:19:00 am
No Nick, you can't make a class that is oviously better that the other classes.
That's the point I was getting across.
I COULD program the classes to be equal though. I wouldn't like all too much, but I could.


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on August 16, 2007, 09:10:11 am
No Nick, you can't make a class that is oviously better that the other classes.
That's the point I was getting across.
I COULD program the classes to be equal though. I wouldn't like all too much, but I could.
Dude, you have to. >.>

We can't make one class just naturally better than the rest, or everyone will pick that class out of want to not have their  BUM-BUM kicked every three seconds.

Also, I wanna make PVP available everywhere, and have some sort of good/evil thing. The only way to do this would be to have in place a fighting system that I already want to do; very based on skill, and killing someone isn't a matter of 'click, use skill'. It's, run at them, attack them, fight for about 15 minutes.

Obviously monsters won't put up this long of a fight, but I want them to be hard as well. This will make all fights for fun, and hopefully eliminate 'grinding'.


Title: Re: Random Ideas for Game
Post by: Petroid on August 16, 2007, 12:12:40 pm
If you were to make pvp everywhere, it'd have to be opcional. Like you'd have to click on the person twice and there's a bar that has the option of dueling each other.


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on August 16, 2007, 12:46:09 pm
If you were to make pvp everywhere, it'd have to be opcional. Like you'd have to click on the person twice and there's a bar that has the option of dueling each other.
No, that's the point.

You can just walk up and be like PUNCH. To make it so everyone isn't constantly killing each other, we'd make fighting not just a thing you can do spontaneously. It would take some skill, and like I said, fights between players could go on for 15 minutes to an hour.



Title: Re: Random Ideas for Game
Post by: BlazingWyvern on August 21, 2007, 05:53:26 pm
Yeah, there would HAVE to be Safe-havens (of course, we could just call them Havens) that don't allow PvP, but everywhere is will be PvP.

As a suggestion, as long as it is within your ability, everyone should have a number of stances to pick from, and we'll need plenty of weapons. Some stances can focus on defense, others offense, etc.
Just throwing it out there.


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on August 21, 2007, 06:01:03 pm
Yeah, there would HAVE to be Safe-havens (of course, we could just call them Havens) that don't allow PvP, but everywhere is will be PvP.

As a suggestion, as long as it is within your ability, everyone should have a number of stances to pick from, and we'll need plenty of weapons. Some stances can focus on defense, others offense, etc.
Just throwing it out there.
I was thinking that. Kinda like Mortal Kombat.

As for Havens, I was thinking that we could have guards (or the equivilant) in towns, so if someone starts fighting someone, they go after the other guy. And they would be absolute own, and there'd be like 10 of them.


Title: Re: Random Ideas for Game
Post by: Petroid on August 23, 2007, 08:15:36 pm
To avoid flyff people lets call them something else like knights or hacker killers or haskes or possible HAS KEYS.


Title: Re: Random Ideas for Game
Post by: ArkofCovenant on August 23, 2007, 10:05:50 pm
i like the guards idea and the anywhere pvp idea (with the havens).

it would be rly funny if u got good enough to own the guards so u could just walk into a haven, obliterate all the noobs there then own the guards. of course this would probly cause the noobs to band togather against u.

also, if u were a noob, u would have to/ get to use some sort of stealth to keep from getting owned by experiensed players when outside the havens.

I am probly gonna get called down by one of u guys for one of these ideas but hey, thats how the whole process is supposed to work right?


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on August 24, 2007, 04:20:48 pm
Those are actually good ideas, I don't see why you think we'd flame that lol
We probably wouldn't let Guards be defeated, but it would be interesting for noobs to take down higher level players.

Another idea I came up with is for an event. I kind of got the idea from Final Fantasy XI, which is the conquest system, and also from Flyff invasions, but this would be huge, not just in select areas.
Pretty much all seven nations would be warned of an imminent attack and they'd have to all unite to push back the enemies. Depending on which strategic areas are under the control of specific nations, these areas would be attacked by the mysterious forces. Whether they would be player-controlled or AI is still an idea I'm thinking about, but I still think that would make the game interesting.


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on August 24, 2007, 06:01:35 pm
Those are actually good ideas, I don't see why you think we'd flame that lol
We probably wouldn't let Guards be defeated, but it would be interesting for noobs to take down higher level players.

Another idea I came up with is for an event. I kind of got the idea from Final Fantasy XI, which is the conquest system, and also from Flyff invasions, but this would be huge, not just in select areas.
Pretty much all seven nations would be warned of an imminent attack and they'd have to all unite to push back the enemies. Depending on which strategic areas are under the control of specific nations, these areas would be attacked by the mysterious forces. Whether they would be player-controlled or AI is still an idea I'm thinking about, but I still think that would make the game interesting.
I've been thinking about these kind of events.

With our combat system, obviously the enemies won't be as hard of a fight as a normal player. So, during those attacks, we can make the normal monsters just AI, but then have the boss guys be controlled by us as they come out, so there's more of a challenge for the players.

Keeping in mind that the combat system requires not only a skilled character, but skill at the game.


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on August 24, 2007, 09:19:12 pm
Yeah, in a matter of speaking, a level 1 could beat a level 20 if they're skilled enough, although that would still be a rough fight.

How about this: There aren't levels, but after beating a certain amount of people at certain RANKS and such, you get a certain amount of points. These points go towards building your character, and when you get good enough you can go on assignments to increase your ranks.
Just a thought...
Levels may still be the way to go.


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on August 24, 2007, 09:45:53 pm
Yeah, in a matter of speaking, a level 1 could beat a level 20 if they're skilled enough, although that would still be a rough fight.

How about this: There aren't levels, but after beating a certain amount of people at certain RANKS and such, you get a certain amount of points. These points go towards building your character, and when you get good enough you can go on assignments to increase your ranks.
Just a thought...
Levels may still be the way to go.
Levels are cool so you can see approximately how hard of a fight it will be.

But, I like the idea. We can work with it.


Title: Re: Random Ideas for Game
Post by: ArkofCovenant on August 27, 2007, 10:33:40 am
maybe u get xp by killing stuff and ranks by doing "assignments"

the ranks could get u weapons or upgrades or abilities or something and levels are just a static stat boost


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on August 29, 2007, 08:46:25 pm
maybe u get xp by killing stuff and ranks by doing "assignments"
That's pretty much exactly what I was saying.


Title: Re: Random Ideas for Game
Post by: ArkofCovenant on August 30, 2007, 01:30:47 pm
yeah I was agreeing with your idea but I was just saying in addition to ranks we should have levels as well


Title: Re: Random Ideas for Game
Post by: Petroid on August 31, 2007, 08:22:43 am
I agree with Blaze, levels should be based on points, Because it's not fun when a lvl 1 is able to beat a lvl 20. It makes thing more equal.


Title: Re: Random Ideas for Game
Post by: ArkofCovenant on August 31, 2007, 09:00:08 am
yes but what should the balance be? would it take 20 lvl 1's (teamed up) to beat a level 20? or would it take more than 20? or less than 20?


Title: Re: Random Ideas for Game
Post by: Petroid on August 31, 2007, 03:53:44 pm
Probably a lvl 20 will be able to kill lvl 1 in 1 hit.


Title: Re: Random Ideas for Game
Post by: Level_9_Chao on August 31, 2007, 04:41:03 pm
What should our maximum level be? It should be something KotLT-referencing, like [speed limit] 180 or a Doz'n [egs]. Or 9.


Title: Re: Random Ideas for Game
Post by: Petroid on September 01, 2007, 03:23:31 am
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Title: Re: Random Ideas for Game
Post by: Hermit Solmu on September 02, 2007, 03:34:36 pm
Here's my idea:

A person has a level 20 character. If someone of an equal skill level at level <20 fights them, they would lose.

However, the gap isn't so great that a level 1 who is a much stronger player would have no chance against a level 20 stat spammer.


Title: Re: Random Ideas for Game
Post by: Petroid on September 02, 2007, 06:35:01 pm
Then what would the point be to get to lvl 20? If someone would want to actually progress in the game I think by lvl 20 they'll be able to pwn lvl (1)s. What would the "work" be for?


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on September 03, 2007, 06:37:47 am
Then what would the point be to get to lvl 20? If someone would want to actually progress in the game I think by lvl 20 they'll be able to pwn lvl (1)s. What would the "work" be for?
New skills, higher stats, etc. They have a better character.

Also, increased playtime undoubtedly increases your skill with the controls.


Title: Re: Random Ideas for Game
Post by: Petroid on September 03, 2007, 10:53:50 am
Then won't everyone want to do that?


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on September 03, 2007, 01:54:32 pm
Then won't everyone want to do that?
Yes.

That's why you level up.

C'mon, Pete.


Title: Re: Random Ideas for Game
Post by: Petroid on September 03, 2007, 02:47:16 pm
No seriously, if I could kill everyone at lvl 1 I'd screw level gaining and kill everything all the time. Actually, If our game ever gets online and amazing huge(which would be sweet and probably will never happen) all of the kotlt guys (optional haske) should have our guys at level one but have like super stats not attainable by the normal gamer. But also have charaters that are strong but we leveled up our selves.

Anywho

The reason you can't let a level one be able to beat a level 20 is there has to be a "reward" for getting to level 20. The reward can't be a noob being able to kick your BUM-BUM.


Title: Re: Random Ideas for Game
Post by: Zro on September 03, 2007, 02:57:31 pm
At level one you can use "Punch" and "Jump". But you are a kick BUM-BUM player and use them in coordination with godly skills and kill a lvl 20 over a long period of time using slow burning damage and good defensive techniques and collect on sweet loot because of your victory.

OR

Your level 20 and you see a lvl one, you have your "SUPER INFERNO DAGGER OF ULTIMATE PAIN WITH POISON UPGRADE INSCRIBED BY THE DARK WIZARD OF GAA'NDRAL AND SQUARE ENIX" with +30 dexterity handle upgrade. You ride next to them with your new super-speed mount, and you attack them. If they aren't liek the aforementioned lvl 1. You may be able to ultimately one or two shot them.

That is what we mean. Lvl 20 will have awesome perks like mentioned, but to live at lvl 1 in a fight you still need to have skill.


Title: Re: Random Ideas for Game
Post by: Petroid on September 04, 2007, 07:07:01 am
At level one you can use "Punch" and "Jump". But you are a kick BUM-BUM player and use them in coordination with godly skills and kill a lvl 20 over a long period of time using slow burning damage and good defensive techniques and collect on sweet loot because of your victory.

OR

Your level 20 and you see a lvl one, you have your "SUPER INFERNO DAGGER OF ULTIMATE PAIN WITH POISON UPGRADE INSCRIBED BY THE DARK WIZARD OF GAA'NDRAL AND SQUARE ENIX" with +30 dexterity handle upgrade. You ride next to them with your new super-speed mount, and you attack them. If they aren't liek the aforementioned lvl 1. You may be able to ultimately one or two shot them.

That is what we mean. Lvl 20 will have awesome perks like mentioned, but to live at lvl 1 in a fight you still need to have skill.


We should make that a weapon.


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on September 04, 2007, 03:09:06 pm
No seriously, if I could kill everyone at lvl 1 I'd screw level gaining and kill everything all the time
Dude. You get EXP for killing stuff.

>.>


Title: Re: Random Ideas for Game
Post by: Petroid on September 04, 2007, 04:22:16 pm
I'm guessing that you can kill things other than other players. Right.


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on September 04, 2007, 08:58:23 pm
I'm guessing that you can kill things other than other players. Right.
Yeah, but dude. A level 1 will only beat a level 20 if they are a lot better than them.

So, if I (level 1) punch a level 20, I would hurt him, say, 5. If he punched me, he would hurt me, say, 50.

To win, I would have to punch him 10 times as much.

Possible, yes. Plausible, no. It's not gonna be the basic click-and-wait fighting system.


Title: Re: Random Ideas for Game
Post by: Petroid on September 05, 2007, 06:55:29 am
Fine whatever, the not click and wait thing is kool and all but I'll get too lazy with all the button pressing. But than again I would get bored of the waiting forever for that person to die thing with only one click. You can do whatever you want but remember don't make it so that there's to much to do to fight someone.


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on September 05, 2007, 04:08:29 pm
The reason I don't like the level system is because it makes people grind and grind in hopes of reaching a higher level, while ranking only really takes skill, and if a game requires skill and strategy, then it will be more fun than if you repetitively killed lower level people.
That's just how I look at it.

Ranks would demonstrate to everyone just how good that person is based on their skill, not time played.


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on September 06, 2007, 06:12:06 am
The reason I don't like the level system is because it makes people grind and grind in hopes of reaching a higher level, while ranking only really takes skill, and if a game requires skill and strategy, then it will be more fun than if you repetitively killed lower level people.
That's just how I look at it.

Ranks would demonstrate to everyone just how good that person is based on their skill, not time played.
Or we could use levels, for the sake of everyone understanding that, but make EXP hard to get.

For instance:

If I kill a monster, I would get 5 experience (keep in mind the numbers are hypothetical). However, if I did an assignment and got all of the secondary missions, etc, I would get 50.

The point is that monster killing would be more for the completion of quests, the gathering of items, or just pure survival. Say you need to travel from A to B, and you get attacked. Then you need to kill them. But since there's not a big EXP boost for killing one, there's no reason to hunt them out.


Title: Re: Random Ideas for Game
Post by: Mup on September 18, 2007, 08:45:25 pm
I think it would be awesome to have regular Army-Type Ranks, such as Seargant, Corporal, And us Originals, We could be called....Gods. Yeah. Definitely have a large variety of weapons, maybe grenades or mines, and even the ability to use a scope, like being able to see down it would be REALLY cool.


Title: Re: Random Ideas for Game
Post by: ArkofCovenant on September 19, 2007, 03:38:54 pm
mines seem kinda gay to me. they dont take skill at all. I say u go more with like a rocket launcher


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on September 19, 2007, 09:24:46 pm
mines seem kinda gay to me. they dont take skill at all. I say u go more with like a rocket launcher

HAY GUYS, MINES ARE REALLY OBVIOUS AND EASY TO NOT STEP ON, SO IT MUST BE EASY TO MAKE PEOPLE STEP ON THEM.

THATS TO EASY FOR US CHALLENGE LOVING GAMERS. LETS TRY TO SHOOT THEM WITH A ROCKET LAUNCHER THAT REQUIRES NO PRECISION WHATSOEVER. YA LOL. 


Title: Re: Random Ideas for Game
Post by: ArkofCovenant on September 21, 2007, 03:50:11 pm
well, whenever I run over an APM in 2142, i always think "what a gay fag he didnt drop that there strategically at all he just put it where he though someone would walk and now im dead without the chance to take one shot at the stupid coward" while when someone hits me with a rocket launcher, it actually takes some skill.


Title: Re: Random Ideas for Game
Post by: Zro on September 21, 2007, 04:28:44 pm
Quote
at all he just put it where he though someone would walk

WTF do you think strategy is?


Title: Re: Random Ideas for Game
Post by: ArkofCovenant on September 22, 2007, 09:20:44 am
strategy: putting a mine behind u so people can sneak up on you and knife u in the back. and putting them in choke points like hallways when defending something is sometimes ok.

being stupid: putting a mine where the enemy will soon be most concentrated. that seems like a rly cheap kill to me. especially because if u see one, u cant defuse it to keep a teamate from steppin on it. u could drop a mine in the enemy base right in plain sight and since n one will ever defuse it someone eventually will die because of a randomely thrown mine that took no skill whawtsoever


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on September 22, 2007, 03:22:22 pm
strategy: putting a mine behind u so people can sneak up on you and knife u in the back. and putting them in choke points like hallways when defending something is sometimes ok.

being stupid: putting a mine where the enemy will soon be most concentrated. that seems like a rly cheap kill to me. especially because if u see one, u cant defuse it to keep a teamate from steppin on it. u could drop a mine in the enemy base right in plain sight and since n one will ever defuse it someone eventually will die because of a randomely thrown mine that took no skill whawtsoever
Dude, a rocket launcher would have the very same effect.


Title: Re: Random Ideas for Game
Post by: Petroid on September 23, 2007, 01:17:03 pm
how bout gernades


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on September 24, 2007, 10:21:26 pm
well, whenever I run over an APM in 2142, i always think "what a gay fag he didnt drop that there strategically at all he just put it where he though someone would walk and now im dead without the chance to take one shot at the stupid coward" while when someone hits me with a rocket launcher, it actually takes some skill.
Rocket Launcher? Skill? Tch... There are so many thing wrong with the above quote, one thing being the word "fag", and also the word "coward" amongst the nonsensical crap coming out of your mouth (or typing hands)
strategy: putting a mine behind u so people can sneak up on you and knife u in the back. and putting them in choke points like hallways when defending something is sometimes ok.

being stupid: putting a mine where the enemy will soon be most concentrated. that seems like a rly cheap kill to me. especially because if u see one, u cant defuse it to keep a teamate from steppin on it. u could drop a mine in the enemy base right in plain sight and since n one will ever defuse it someone eventually will die because of a randomely thrown mine that took no skill whawtsoever

Cheap? It's strategy if you kill them. And strategy does not include allowing someone to come up and knife you in the back, that's just stupid. You might think it's a randomly tossed mine, and in some cases it may be, but it gets the job done that it was made for. Rocket Launchers require less strategy than a pistol...


Title: Re: Random Ideas for Game
Post by: Volkeeksah on November 09, 2007, 08:48:34 am
My idea would be to, rather than, giv endless ideas to hermit the game should be made then edited which would be full of awesome sauce if it was made but, nobody listens to what i have to say so....have fun
 :'(


Title: Re: Random Ideas for Game
Post by: Hermit Solmu on November 09, 2007, 04:31:30 pm
My idea would be to, rather than, giv endless ideas to hermit the game should be made then edited which would be full of awesome sauce if it was made but, nobody listens to what i have to say so....have fun
 :'(
That would be a good idea.

If it wasn't common sense.

You pretty much just said 'this game needs to be made'.


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on November 10, 2007, 08:05:13 pm
In the meantime, we should be brainstroming the names of things. In the Shirt/Layout topic, I pretty much decided the name of my Nation.
But we should have a list of our techniques, weapons, armor, etc.


Title: Re: Random Ideas for Game
Post by: MChammerpenguin on November 17, 2007, 12:54:01 pm
Can i be a Penguin...
or an Angry winking kitty >;3 that will satasfy me  :3
I also think that one of the types of wepons should be Syths
they are so much fun :D
I could be a penguin...WITH A SYTH O.o
yayz >;3


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on January 21, 2008, 09:20:48 pm
Ok, I finally decided to host this and finish it. Here's the logo I made for my nation, Fyrani:

(http://i186.photobucket.com/albums/x313/BlazingWyvern/FyraniLogo-Final.jpg)
I'll probably keep tweaking it a bit, but that's the most up-to-date at the moment. (Paint is fun)


Title: Re: Random Ideas for Game
Post by: Volkeeksah on January 24, 2008, 07:49:39 pm
Meh... i came up with a basic version of my towns emblem and a work in progress name of hasklantis.....(i know it sucks).....so if u wanna know what it is solmu lemme me know at school.....


Title: Re: Random Ideas for Game
Post by: Petroid on January 27, 2008, 10:57:39 am
Nick I think your logo thing is kool. But it seems like there's to much going on. I don't know. hmm...


Title: Re: Random Ideas for Game
Post by: Volkeeksah on January 28, 2008, 08:34:25 am
Ok, so as i stated in my previous post the name of the water town that i am in charge of was hasklantis.  Well not anymore.  With of the help of my good friend freech i have come up with the permanent name for my underwater haven, the Village of Torsume as it will forever be called lemme know if you like it...

-Volke

P.S. the emblem pic is still to come


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on January 29, 2008, 08:50:48 pm
I actually thought the same thing when I was working on it. Thanks for the advice, I needed some criticism on it.
I guess I'll go with the simpler idea I had before. I'll re-post when I have it.
EDIT: Here it is.

(http://i186.photobucket.com/albums/x313/BlazingWyvern/FyraniLogo-12908.jpg)


Title: Re: Random Ideas for Game
Post by: Petroid on February 02, 2008, 09:50:53 am
I like it but I think if it was a little bit darker red it would be great. ^-^


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on February 02, 2008, 10:27:12 am
How's this:
(http://i186.photobucket.com/albums/x313/BlazingWyvern/FyraniLogo-2208.jpg)


Title: Re: Random Ideas for Game
Post by: Petroid on February 02, 2008, 02:59:26 pm
pimping


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on February 02, 2008, 09:52:33 pm
Thank you. Can't wait to see the finalized logo, Volke, and from the rest of you.


Title: Re: Random Ideas for Game
Post by: Volkeeksah on February 05, 2008, 12:52:39 pm
mkay, so, im going to try to finalize the logo today or some time this week in order to get feed back for it, i happen to have a fair amount of time dur my two computer classes at school so, im going to try my best to finish it.

-Volke


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on February 05, 2008, 07:07:55 pm
Nice. Anyone else have a name or anything for their nation? *is willing to help if need be*


Title: Re: Random Ideas for Game
Post by: Petroid on February 06, 2008, 10:11:29 pm
Just checking but I'm like the dark angel dude. right?


Title: Re: Random Ideas for Game
Post by: Volkeeksah on February 07, 2008, 01:56:02 pm
Hay, freech i e-mailed the emblem pic to you, so if you could post it for me thats would be fantabulos...thanks.  and peter, i believe that you are the angel of darkness...but idk O_o

-Volke


Title: Re: Random Ideas for Game
Post by: MChammerpenguin on February 07, 2008, 04:40:15 pm
Is there any solid info on the worlds/weapons/skills per area...
CUZ i wanna know...right now it sounds relatively confidencial...but if i can help lemme know
I'm getting tired of lvling on Flyff atm so I got much free time for the moment...
Lemme know :D
~-~-~-~MChammerpenguin >;3


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on February 10, 2008, 02:41:51 pm
Petroid: Yeah, I think you had the dark wings.
Volke: Looks great! I'll have to get it up soon for everyone here lol.
MC: We've got quite a few projects going on at the moment, but if we need your help, we'll be sure to ask ^_^

EDIT: To keep from double posting, here's Volke's Logo for Torsume:
(http://i186.photobucket.com/albums/x313/BlazingWyvern/TorsumeLogo21108.gif)


Title: Re: Random Ideas for Game
Post by: Petroid on March 04, 2008, 08:02:26 pm
Did we just quit, or are we taking a "break?"


Title: Re: Random Ideas for Game
Post by: Dr. Rincewind on March 20, 2008, 08:19:48 pm
Hi, I'm Kevin, by the way.

I've always had an idea for a game in my head that doesn't have traditional systems of leveling up. The characters that do all of the "quests" get more abilities. These abilities wouldn't be any better than the original ones per say, but they would allow for more flexibility and you could respond to each situation the best way. This would ensure that anyone who level spams would have to have actual skill to be able to use the benifits of the game. You can't use your abilities if you're an incompetant level-spammer. I kinda got this from the Jak series. It gives you new guns, but you have to be skilled enough to use them.


Title: Re: Random Ideas for Game
Post by: BlazingWyvern on April 04, 2008, 04:14:00 pm
Petroid: We need to learn how to make games before we make the games, so we're still working on it.

Dr. Rincewind: Yeah, that's kind of what I was thinking.